Resources

A small set of readings that inform the thinking behind this work — and the move from an early idea to something tangible enough to discuss.

These aren't required reading. A few items are surfaced below; the fuller library is organized into three short sections — framing, making, and the broader view this work sits within.

  • Article · Erika Hall · Mule Design

    The 9 Rules of Design Research

    A short, plain-spoken corrective from a respected practitioner: research isn't a separate phase you outsource, it's the discipline of asking better questions before committing to answers. The first move in clarifying what an idea actually is — and the discipline that matters more, not less, now that AI can generate the artifact long before anyone has decided what's worth building.

  • Article · Nielsen Norman Group

    UX Prototypes: Low Fidelity vs. High Fidelity

    A practical breakdown of how much polish a prototype actually needs, and why. Especially relevant here because this practice typically produces low-to-mid-fidelity, click-through prototypes — enough shape to examine and discuss, without pretending to be a finished product.

  • Book · Don Norman · MIT Press

    Design for a Better World

    The anchor for this collection: a broader argument for meaningful, sustainable, humanity-centered design that widens the frame beyond usability alone. As AI makes artifact generation cheaper, the decisions Norman writes about — what to make, for whom, and to what end — get more important, not less.

  • Book · Donella Meadows · Chelsea Green

    Thinking in Systems

    A concise systems-thinking primer. Helps explain why isolated fixes so often fail, and why leverage, feedback, and structure matter in early framing work.

The fuller library is small and deliberately chosen. Don Norman's Design for a Better World anchors it, with the remaining items arranged to follow the arc of the work: framing an idea, making it tangible, and the broader view around both.

Browse all 11 resources