Resources

A small set of readings that inform the thinking behind this work — and the move from an early idea to something tangible enough to discuss.

These aren't required reading. A few items are surfaced below; the fuller library is organized into three short sections — framing, making, and the broader view this work sits within.

  • Article · Erika Hall · Mule Design

    The 9 Rules of Design Research

    A short, plain-spoken corrective from a respected practitioner: research isn't a separate phase you outsource, it's the discipline of asking better questions before committing to answers. The first move in clarifying what an idea actually is — and the discipline that matters more, not less, now that AI can generate the artifact long before anyone has decided what's worth building.

  • Article · Nielsen Norman Group

    UX Prototypes: Low Fidelity vs. High Fidelity

    A practical breakdown of how much polish a prototype actually needs, and why. Especially relevant here because this practice typically produces low-to-mid-fidelity, click-through prototypes — enough shape to examine and discuss, without pretending to be a finished product.

  • Book · Chip Heath & Dan Heath · Crown

    Decisive

    A practical book on making better calls when the idea is still fuzzy — how to widen options, reality-test assumptions, and decide without pretending you have more certainty than you do. Structural support for the decision part of early idea work, in plain language.

The fuller library is small and deliberately chosen. It leads with Erika Hall's The 9 Rules of Design Research— the clearest on-ramp here — then continues through making an idea tangible, and a broader band where Chip and Dan Heath's Decisive and a few other voices supply the decision and learning layer that keeps early framing honest.

Browse all 8 resources